Technology · Not on The Strat yet — a case the show has not reached
NASDAQ: NVDA
Nvidia
Designs the chips that train and run nearly every large artificial-intelligence model, has them manufactured by TSMC, and gives away the software that makes them impossible to replace.
- Founded
- 1993
- Founders
- Jensen Huang, Chris Malachowsky, Curtis Priem
- Headquarters
- Santa Clara, California
- Moat
- Wide · Switching costs
“Nvidia does not sell chips. It sells the only door into a room that eighteen years of programmers have already filled.”
Revenue
$130.5B
FY2025, up 114%
Gross margin
75.0%
A software margin on hardware
Data centre share of revenue
~88%
From about a third three years earlier
Founding capital
$40,000
Agreed over breakfast at a Denny's in San Jose, 1993
§01 — The business model
Nvidia is a fabless semiconductor company: it designs graphics processors and the systems around them, and pays TSMC in Taiwan to manufacture them on the most advanced process available. For its first fifteen years the customer was a gamer who wanted more frames per second. Today the customer is a handful of companies — Microsoft, Amazon, Google, Meta, Oracle and the model labs they fund — who buy accelerators by the hundred thousand to train and serve artificial-intelligence models. Data centre revenue reached about $115 billion in the year to January 2025, from $15 billion two years earlier. Gaming, the original business, is now under a tenth of the total.
The product is not really the chip. It is the chip plus CUDA, the programming platform Nvidia released in 2006 that lets developers write general-purpose code for a graphics processor, plus the libraries, compilers and networking that have accreted around it for nearly two decades. CUDA is free. The margin it enables is not: Nvidia's gross margin was 75% in FY2025, a figure that belongs to a software company and is being earned on hardware. A hyperscaler pays around $30,000 for an accelerator that costs a few thousand dollars to build, because the alternative is rewriting its entire software stack for a chip nobody's engineers know.
The constraint is not demand. It is TSMC's capacity on its advanced nodes and on CoWoS packaging, and the supply of high-bandwidth memory from SK Hynix, Samsung and Micron. Nvidia's revenue for the past three years has been, in effect, whatever those suppliers could make.
Where the revenue comes from
Data centre (compute and networking)
~88%
≈ $115.2B in FY2025, up 142%. Hopper and Blackwell accelerators, DGX systems, InfiniBand and Ethernet networking from the Mellanox acquisition. Roughly half of it goes to a handful of hyperscalers.
Gaming
~9%
≈ $11.4B. GeForce cards — the business that funded CUDA for a decade, now a rounding error on the share price and still the largest gaming graphics franchise in the world.
Professional visualisation and automotive
~3%
≈ $1.9B and ≈ $1.7B respectively. Workstation graphics and the Drive platform for carmakers. Small, and the automotive line has been small for a decade despite regular predictions otherwise.
Unit economics — One H100 accelerator (illustrative — Nvidia does not disclose per-unit cost, and these are outside teardown estimates)
The silicon is a few thousand dollars and the software that makes it worth thirty thousand is free. The margin is where the software is paid for — which is why company-wide gross margin sits at 75% and why every competitor with a cheaper chip still loses.
§02 — The moat
The moat is CUDA, and it is worth being precise about what CUDA is. It is not a patent or a chip design. It is a programming model, released in 2006 and given away since, that almost every researcher who has worked in machine learning has learnt to write in. PyTorch and TensorFlow were built on it. The optimised libraries for matrix multiplication, attention, and inference all assume it. A company that switches to a rival accelerator does not just buy different hardware; it rewrites, retests and re-tunes years of code, and it does so with engineers who trained on Nvidia. Those are switching costs, and they compound with each year of software written on top.
Around the switching cost sits a network effect: more developers on CUDA attract more libraries and tools, which attract more developers, and Nvidia funds the whole thing out of hardware margin. Scale finishes it. Nvidia spent about $12.9 billion on research and development in FY2025 and can afford to design a new architecture every year while pre-buying TSMC and memory capacity that smaller rivals cannot secure at any price.
Where the moat is thinner: the largest customers are all designing their own chips — Google's TPU, Amazon's Trainium, Microsoft's Maia, Meta's MTIA — and inference, where the software dependency is lighter than in training, is the fastest-growing workload. AMD's accelerators are credible hardware. And a model as efficient as DeepSeek's, which trained a frontier system on a fraction of the expected compute in January 2025, took roughly $590 billion off Nvidia's market value in a single day by suggesting that demand for compute might not be infinite. The moat protects the price of the chip. It does not protect the quantity anyone needs.
Porter's five forces — 5 ticks means the force is squeezing hard
Competitive rivalry
AMD is the only merchant competitor with a full accelerator roadmap. The more serious rivalry is with customers' own silicon — Google's TPU in particular is a mature alternative that Google itself trains on.
Threat of new entrants
Cerebras, Groq and a dozen venture-funded designs prove entry is possible in hardware. None has dented CUDA's developer base, which is the actual barrier. Broadcom, designing custom chips for hyperscalers, is the entrant that matters.
Threat of substitutes
Custom ASICs for inference, algorithmic efficiency that reduces compute per model, and — the tail risk — a slowdown in AI capital spending itself. Nvidia's demand is a derivative of its customers' conviction.
Buyer power
A single direct customer was 12% of FY2025 revenue; the hyperscalers together are around half of data centre sales, they are the best-capitalised companies on earth, and every one of them is building an alternative. They cannot leave yet. They are all trying to.
Supplier power
TSMC is the sole manufacturer of every leading-edge Nvidia chip, and its CoWoS packaging capacity has been the binding constraint on Nvidia's revenue for three years. High-bandwidth memory comes from three suppliers in Korea and the United States. All of this sits in or near the Taiwan Strait.
§03 — The financials
Revenue quality
Extraordinary in level and unusual in concentration. Revenue reached $130.5 billion in the year to January 2025, up 114%, after $60.9 billion the year before; the quarterly run-rate then passed $50 billion in late 2025. Almost all of the growth is data centre, and much of that is a small number of customers whose spending depends on their own belief that AI investment will pay. It is real revenue, paid promptly by the richest companies in the world. It is also revenue with a shorter demonstrated history than almost any $100 billion line in the market — three years — and I try to hold both facts at once.
Margin structure
Gross margin of 75.0% in FY2025, up from 72.7%, at a scale where such margins have essentially no precedent in hardware. Operating margin was 62%. The margin structure reflects a product sold on software lock-in and supply scarcity rather than on cost, which means it is a function of pricing power, and pricing power is what customers' custom silicon is designed to erode. Blackwell's initial ramp compressed gross margin toward the low seventies before recovering, which is what a product transition looks like in a business this concentrated.
Cash generation
Free cash flow of about $60.9 billion in FY2025 on net income of $72.9 billion. Capital expenditure is small — around $3 billion — because TSMC owns the factories. That is the fabless model's whole point: Nvidia earns a foundry's margin without a foundry's balance sheet. The working capital is inventory and supply commitments, which run to tens of billions of dollars of purchase obligations placed years ahead to reserve capacity.
Balance sheet
About $43 billion of cash and marketable securities against $8.5 billion of debt at the end of FY2025, and the cash has grown far faster since. Nvidia is effectively unleveraged, returns most of its cash through buybacks, and has begun investing directly in customers and suppliers — most visibly a commitment announced in 2025 to invest up to $100 billion in OpenAI as it builds capacity on Nvidia hardware. A supplier that finances its own customer's purchases is a pattern a student should recognise, and watch.
Revenue
$130.5B
Up 114%. Data centre ≈ $115.2B of it.
FY2025, year ended 26 January 2025
Gross margin
75.0%
Up from 72.7% in FY2024
FY2025
Operating income
$81.5B
About 62% of revenue
FY2025
Net income
$72.9B
Diluted EPS $2.94
FY2025
Free cash flow
≈ $60.9B
Capital expenditure around $3B — TSMC builds the factories
FY2025
Research and development
$12.9B
About 10% of revenue; a new architecture every year
FY2025
Export-control charge on H20 inventory
$4.5B
Taken in Q1 FY2026 when the US required licences for China sales; a further ~$8B of expected China revenue lost the following quarter
April–July 2025
§04 — The valuation
P/E (trailing)
~45x
On trailing earnings that have grown faster than the share price. On a forward basis the multiple is in the twenties, which is the whole bull case in one number.
Late 2025
EV / Sales (trailing)
~25x
Late 2025
Market capitalisation
~$4.5–5T
First company past $4 trillion in July 2025 and $5 trillion in October 2025
Late 2025
Peer P/E — AMD
~90x
A fraction of the revenue at a higher multiple — the market pricing the chance it becomes the second supplier
What has to be true to justify the price
- 01Revenue keeps compounding at 30–35% a year for five years from a $130 billion base, which means the hyperscalers' capital spending — already around $400 billion a year in 2025 — keeps rising and keeps being spent mostly with Nvidia. Note the base is FY2025; the following year ran well above it, so the playground's starting point is conservative and the growth input does the work.
- 02Operating margin holds around 60%. Every custom chip a customer ships is a direct attack on this number, and 60% is roughly double what a mature semiconductor company earns.
- 03China is worth zero. Nvidia has guided as though it is, after export licences, a $4.5 billion write-down and a 15% revenue-share arrangement with the US government on any China sales. Any recovery is upside; the risk is that controls widen to other markets.
- 04TSMC's Taiwan fabs keep running. There is no version of this valuation that survives otherwise, and there is no second source.
- 05The customers' AI investments generate returns. Nvidia's revenue is downstream of its customers' conviction, and conviction is the one input a filing cannot verify.
Run it yourself
Move the growth rate and the margin and watch the implied value move. Same inputs, live.
§05 — Capital allocation
Nvidia's defining allocation decision was made in 2006 and looked like a mistake for six years. Jensen Huang committed the company to making every GPU it sold programmable for general-purpose computing, which cost die area, cost margin, and served a market — scientific computing, later machine learning — that barely existed. Gaming customers paid for a feature they did not use; investors saw the gross margin dilution and the stock fell. Nvidia kept funding CUDA through the 2008 financial crisis, through a defective-chip scandal that cost hundreds of millions, and through years of research revenue too small to report separately. In 2012 a neural network trained on two GeForce cards won the ImageNet competition by a margin nobody had seen before, and the market Nvidia had built a platform for arrived.
Since then the record has been a mix of reinvestment and return. Research spending has stayed near 10% of revenue at every scale, which at today's size is a $13 billion annual budget nobody else in accelerators can match. The one large acquisition, Mellanox for $6.9 billion in 2020, bought the networking that turns thousands of chips into one computer and now generates well over $10 billion a year; the attempted $40 billion purchase of Arm was blocked by regulators in 2022 and would have been the most consequential deal in the industry. Nvidia returned about $34 billion through buybacks in FY2025 and pays a token dividend.
The newer pattern deserves scrutiny. Nvidia has begun investing in its own customers — cloud providers, model labs, most notably a staged commitment of up to $100 billion in OpenAI — and in suppliers such as Intel. Vendor financing is how the telecoms equipment boom ended in 2001: suppliers lent customers the money to buy the equipment, and when the customers failed, the revenue turned out to have been the supplier's own capital coming back. Nvidia's version is equity rather than debt and the customers are better capitalised. But the shape is the same, and a student should know what shape it is.
CUDA (2006 onward)
Generational
Funded for six years before the market existed. The single best research bet in modern computing.
R&D
$12.9B
About 10% of revenue, held at that share through every cycle
Mellanox (2020)
Excellent
$6.9B for the networking that makes a data centre one computer. Now a multiple of the price in annual revenue.
Buybacks
≈ $34B
Plus a $50B authorisation in 2024 and a further $60B in 2025. Bought at record prices, which is the honest caveat.
Customer and supplier investments
Watch closely
Up to $100B committed to OpenAI; stakes in cloud providers and Intel. A supplier funding its own demand.
§06 — The thesis
This is the best business I have analysed and I am not comfortable owning it, and both halves of that sentence are true. The best business: a 75% gross margin on hardware, a moat built from eighteen years of other people's code, a research budget no rival can match, and a customer base that consists of the wealthiest companies in history spending as fast as they can. The cost of the product is not the constraint on the price of the product, which is the definition of pricing power.
The discomfort is about what I cannot see. Nvidia's revenue is a derivative of its customers' belief that AI investment pays, and those customers are spending on the order of $400 billion a year on the strength of that belief before most of it has produced a return. Every one of them is designing a chip to replace Nvidia's. Nvidia's largest export market has been closed by its own government. And the company has begun financing its customers' purchases with its own balance sheet, which is a thing suppliers do late in a cycle rather than early. None of that means the story ends; the semiconductor industry has always been cyclical and this cycle may simply be larger. But a revenue line that went from $27 billion to over $130 billion in three years has not yet shown me what it does in a down year, and until it has, I would rather understand it than own it.
What would change my mind
A down year that is not a disaster: data centre revenue falling 20–30% while gross margin holds above 65% and the customers' own chips take less share than feared. That would show the moat works when demand stops doing the work, and I would buy the recovery. The other direction: if the hyperscalers' capital spending plans are cut while Nvidia's customer-financing commitments grow, the revenue was partly Nvidia's own money and the multiple has no floor.
§07 — How it happened
- 1993
Breakfast at Denny's
Jensen Huang, thirty, leaves LSI Logic; Chris Malachowsky and Curtis Priem leave Sun Microsystems. The thesis is that 3D graphics for games will need dedicated silicon. There are about thirty other companies with the same thesis. The founders put in $40,000.
- 1995
The NV1 fails
Nvidia's first chip renders curved surfaces instead of triangles, which Microsoft's new DirectX standard does not support. Sales collapse. Huang lays off half the company and bets everything on one chip built to the standard he had just been beaten by.
- 1997
RIVA 128 saves the company
With months of cash left, Nvidia skips physical prototyping and emulates the chip in software to reach market before the money runs out. It works. The 'we are thirty days from going out of business' line that Huang still repeats dates from here.
- 1999
The word GPU
Nvidia lists on Nasdaq in January and in October ships the GeForce 256, which it markets as the world's first graphics processing unit. The term sticks. The company is valued at a few hundred million dollars at listing.
- 2006
Every chip is a computerThe fork
Nvidia releases CUDA with the G80 architecture: every GeForce card will now run general-purpose code, at a cost in die area and margin that gamers do not benefit from and analysts do not like. Huang funds it anyway, for a market of scientists that does not yet exist.
- 2012
AlexNetThe fork
A neural network trained on two GeForce GTX 580 cards by Alex Krizhevsky, Ilya Sutskever and Geoffrey Hinton wins the ImageNet competition by an unprecedented margin. Deep learning runs on GPUs, and GPUs run CUDA. The market Nvidia had built a platform for arrives.
- 2016
A supercomputer hand-delivered
Huang personally delivers the first DGX-1, a purpose-built AI system, to a one-year-old non-profit in San Francisco called OpenAI. Nvidia has, by now, been building for this customer for a decade.
- 2022
ChatGPT and export controlsThe fork
In October the US government restricts sales of Nvidia's most advanced chips to China. In November OpenAI releases ChatGPT, running on Nvidia hardware. Demand for the H100 becomes the defining shortage of the decade; Nvidia's market value passes $1 trillion within seven months.
- 2025
$5 trillion, and a written-off market
DeepSeek's efficiency briefly erases $590 billion of value in January. In April new licence rules close China, costing a $4.5 billion write-down; in August Nvidia agrees to pay the US government 15% of any China sales it is allowed to make. The market value passes $4 trillion in July and $5 trillion in October regardless.
§08 — Your turn
Beyond the show — Nvidia · Jensen Huang · 2006
You can make every graphics card you sell a general-purpose computer, and pay for it out of the margin on games. Do you?
Nvidia sells graphics cards to gamers. Revenue is around $3 billion, growing, and the business is a two-horse race with ATI, which AMD has just bought for $5.4 billion. Intel is rumoured to be building its own graphics chip. A Stanford researcher you hired two years ago has shown that a graphics processor, tricked with the right code, can run scientific calculations far faster than a general-purpose processor — but only through a programming interface designed for drawing triangles. Your next architecture, G80, is nearly finished. Making it run general-purpose code properly means adding circuitry to every chip: die area gamers will not use, cost they will not pay for, and a hit to gross margin in the one business you have. The market for scientific and financial computing on graphics chips is, at this point, a few hundred academics.
Choose before you scroll. The answer is hidden until you commit.
§09 — Around this case
Sources
- Nvidia FY2025 Form 10-K (year ended 26 January 2025)
- The Nvidia Way: Jensen Huang and the Making of a Tech Giant — Tae Kim (2024)
- The Thinking Machine: Jensen Huang, Nvidia, and the World's Most Coveted Microchip — Stephen Witt (2025)
- SEC order against Nvidia on disclosure of cryptocurrency-mining demand, May 2022
Patterns
§10 — Read next
These cases share the most patterns with Nvidia. That overlap is computed from the tags, not chosen by hand.