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The Founder's Notes

Media · Not on The Strat yet — a case the show has not reached

NYSE: DIS

Disney

A century-old entertainment company that makes stories in one division and charges admission to them in another, and whose profit now comes overwhelmingly from the second.

Founded
1923
Founders
Walt Disney, Roy O. Disney
Headquarters
Burbank, California
Moat
Wide · Brand

Walt Disney drew the business model on one sheet of paper in 1957. Every acquisition since has been an attempt to buy more things to put on the drawing.

Revenue

≈ $91.4B

FY2024, year ended 28 Sept 2024

Experiences operating income

≈ $9.3B

About 60% of the group's total

Streaming operating income

≈ $143M

The first profitable year, on ≈ $22.8B of revenue

Price paid for Pixar

$7.4B

2006, in stock. The best deal in the case.

§01The business model

Disney's model is a loop, and the clearest statement of it is a drawing Walt made in 1957: the studio in the centre, arrows running out to television, music, merchandise, publishing, comics and Disneyland, and arrows running back. A film creates characters; the characters sell toys and fill a park; the park and the television show make people want the next film. Nothing on that page has changed in seventy years except the size of the arrows and the names of the boxes.

What has changed is where the profit sits. In the year to 28 September 2024 Disney earned revenue of ≈ $91.4 billion across three segments. Experiences — the parks, cruise ships, resorts and consumer products — made ≈ $34 billion of revenue and ≈ $9.3 billion of operating income, roughly 60% of the group's total. Entertainment — the studios, the streaming services and the linear television networks — made ≈ $41 billion of revenue and only ≈ $3.9 billion of operating income, and inside that the streaming business turned its first annual profit, of ≈ $143 million, while the traditional television networks shrank. Sports, which is ESPN, made ≈ $17.6 billion and ≈ $2.4 billion.

So the honest description of Disney in 2024 is a theme-park company that owns a film studio and a declining television business, with a streaming service that has only just stopped losing money. The stories are the input; the admission ticket is where the return is collected. That is not a criticism. It is what Walt drew.

Where the revenue comes from

Experiences — parks, cruises, resorts, consumer products

≈ 37%

≈ $34.2bn of revenue and ≈ $9.3bn of operating income in FY2024. A 27% margin and the group's profit engine; per-guest spending has risen faster than attendance for a decade.

Entertainment — studios, streaming, linear networks

≈ 45%

≈ $41.2bn of revenue, ≈ $3.9bn of operating income. Streaming (Disney+, Hulu) reached profitability in FY2024; the ABC and cable networks are in structural decline and are the reason the margin is so thin.

Sports — ESPN

≈ 19%

≈ $17.6bn and ≈ $2.4bn of operating income. The most valuable cable channel in America, moving to direct-to-consumer as the cable bundle shrinks underneath it.

Unit economics — One streaming subscriber, per month, FY2024 segment averages — illustrative

Disney+ core average revenue per user, per month≈ $7.40
Blended direct-to-consumer revenue per subscriber-month (Disney+ and Hulu, ≈ $22.8bn ÷ ≈ 175m subscribers)≈ $10.90
Content amortisation per subscriber-month (est.)≈ $6
Technology, marketing, distribution and overhead per subscriber-month (est.)≈ $4.80
Direct-to-consumer operating profit per subscriber-month≈ $0.07
For comparison: Experiences operating margin≈ 27%

In FY2024 a streaming subscriber earned Disney about seven cents a month. A park guest earns it twenty-seven cents on every dollar spent. The stories cost the same to make either way; the difference is that a park charges admission to the story and a streaming service charges rent on a library everyone else is also building.

§02The moat

Wide moatBrandScale economicsSwitching costs

Disney's moat is a library of characters that people feel they own, and a set of physical places where they can go and stand next to them. The first half is real but contested — every studio has characters. What no competitor has is the second half: twelve theme parks on three continents, a cruise line, and seventy years of families who went as children and now take their own. A rival can make a better film; it cannot build Disneyland, because Disneyland is not a park, it is the place where the film is true. That is the third-place logic Schultz sold at Starbucks, at a scale and a price point no coffee shop can reach.

The second layer is the loop itself. Pixar, Marvel and Lucasfilm were bought not for their films but for what their characters do on the rest of the drawing — the merchandise, the park lands, the cruise itineraries, the television. Disney can pay more for a story than any other buyer because it has more places to put it. That is scale economics of an unusual kind: the return on a character compounds across divisions, and only Disney has all the divisions.

Where it is weaker: the television networks are melting, and ESPN's cable income is going with them, and no amount of park pricing hides that on the income statement. Streaming has reached profitability but at a margin that makes the whole exercise look like the price of admission to the future rather than a business. And the studio has had a difficult few years, with Marvel and Star Wars showing what over-production does to a franchise — a lesson Nike learnt with the Dunk in the same period. The characters are the moat. Making too many films about them is how you spend it.

Porter's five forces — 5 ticks means the force is squeezing hard

Competitive rivalry

Netflix in streaming, with a larger subscriber base and a far better margin; Universal in parks, with Epic Universe opened in Orlando in 2025; Warner and Paramount in the studio and cable businesses. Disney is the only one in all three fights at once, which is both the moat and the problem.

Threat of new entrants

Anyone with capital can launch a streaming service, and Apple and Amazon have. Nobody can enter the theme-park business at Disney's scale; a single new park costs several billion and a decade.

Threat of substitutes

For the entertainment segment, everything: YouTube, TikTok, gaming, and the time they take from children who once watched the Disney Channel. For the parks, other holidays. The parks have proved far more resistant than the networks.

Buyer power

Consumers switch streaming services freely and Disney has raised prices repeatedly to reach profitability, so churn is a real number. Park guests have shown remarkably little resistance to price rises, which is where the pricing power actually lives.

Supplier power

Sports leagues, above all the NFL and NBA, whose rights fees to ESPN keep rising as the audience that pays for them shrinks. Talent and unions in the studio, as the 2023 strikes showed.

§03The financials

Revenue quality

Mixed by design, which is the point of reading it by segment. Revenue was ≈ $91.4 billion in FY2024, the year to 28 September 2024, up about 3%; the year after came in higher again, around $94 billion on the FY2025 figures I have seen. The Experiences revenue is the highest quality in the group — cash at the gate, pricing power proved every year, capacity that fills. Streaming revenue is subscription and growing. Linear television revenue is affiliate fees and advertising from a cable bundle that loses subscribers every quarter, and it should be read as a run-off business that still throws off cash.

Margin structure

The group's total segment operating income was ≈ $15.6 billion, about 17% of revenue, but that average hides two different companies. Experiences earned ≈ 27%; Sports ≈ 14%; Entertainment ≈ 9%, and within Entertainment the streaming business earned less than 1% on ≈ $22.8 billion of revenue in its first profitable year. Every year the mix shifts toward Experiences and streaming and away from linear television, the group margin will look worse than the underlying businesses because linear was, for decades, the most profitable of the three.

Cash generation

Recovered. Free cash flow was ≈ $8.6 billion in FY2024, up from under $5 billion the year before, as content spending was cut from its streaming-war peak and the cost programme Iger launched in 2023 — ≈ $7.5 billion of savings — worked through. Capital expenditure is heavy and rising: ≈ $5.4 billion in FY2024, with a stated plan to spend around $60 billion on the parks and cruise ships over the decade. That is the company betting its cash on the part of the drawing that earns.

Balance sheet

Carrying the Fox deal. Total borrowings were ≈ $46 billion at the end of FY2024 against ≈ $6 billion of cash, a legacy of the $71 billion acquisition of 21st Century Fox in 2019. The dividend, suspended in 2020, was restored in 2024 at a modest level and a $3 billion buyback was announced alongside it. The balance sheet is investment grade and not a constraint, but it is the reason Disney has not bought anything since Fox and, in my view, should not.

Revenue

≈ $91.4B

+3% year on year

FY2024, year ended 28 Sept 2024

Total segment operating income

≈ $15.6B

Experiences ≈ $9.3B, Entertainment ≈ $3.9B, Sports ≈ $2.4B

FY2024

Direct-to-consumer operating income

≈ $143M

The first full year of streaming profit, on ≈ $22.8B of revenue

FY2024

Net income attributable to Disney

≈ $5.0B

Diluted EPS ≈ $2.72; adjusted EPS ≈ $4.97

FY2024

Free cash flow

≈ $8.6B

Up from ≈ $4.9B in FY2023 as content spend was cut

FY2024

Total borrowings

≈ $46B

The Fox acquisition, still on the balance sheet five years later

28 Sept 2024

§04The valuation

P/E (on adjusted EPS)

≈ 20x

On adjusted earnings; materially higher on reported. Roughly the multiple of a mature consumer company, which the parks would justify on their own. Approximate.

2025

EV / Sales

≈ 2.5x

Approximate

2025

EV / EBITDA

≈ 12x

Approximate

2025

Peer P/E — Netflix

≈ 40x

The market pays double Disney's multiple for a company with one business, a 27% margin and no theme parks. Which tells you what the market thinks of linear television.

What has to be true to justify the price

  1. 01Experiences keeps growing operating income at high single digits while absorbing $60 billion of capital over the decade. That means Epic Universe does not take Orlando share, and the new cruise ships fill at the prices assumed.
  2. 02Streaming margin reaches double digits by FY2027 or so. Management has guided to it; Netflix has proved it is possible; Disney has not yet shown it can do it with a content budget that also feeds the parks.
  3. 03Linear television declines gracefully rather than collapsing. The cash from ABC and the cable networks funds the transition; a step change in cord-cutting, or a failed ESPN direct-to-consumer launch, removes the bridge.
  4. 04The succession lands. Bob Iger's second term ends in 2026 and the board named a successor from inside the company in early 2026; the last handover, to Bob Chapek in 2020, lasted two years and ended with Iger coming back.

Run it yourself

Move the growth rate and the margin and watch the implied value move. Same inputs, live.

Open the playground

§05Capital allocation

Disney's allocation record over twenty years is really the record of one strategy: buy characters, then put them on the drawing. Pixar for $7.4 billion in 2006, Marvel for $4 billion in 2009, Lucasfilm for $4 billion in 2012 — three deals that between them bought the most valuable story library in the world for less than one year of today's park revenue. Each looked expensive at the time. Each was paid back many times over, not from the films alone but from what the characters did in the parks and the toy aisles. This is the best sustained acquisition record in consumer business, and it is Iger's.

Then there is Fox. The $71 billion purchase of most of 21st Century Fox in 2019 was made on the same logic — more characters, more library, more content for a streaming service about to launch — and it has not worked the same way. Much of what was bought was linear television in decline, and the debt is still there. Disney overpaid for the past in order to fund the future, and the honest scorecard has to hold both the Pixar deal and the Fox deal on the same page.

The present allocation is a correction. The dividend is back but small, the buyback is modest, content spending has been cut from its 2022 peak, and the large capital commitment is $60 billion into the parks and ships over ten years. That is management saying, in cash, that the part of the drawing that earns is the part that gets the money. It is also a bet that the pricing power of the parks has room left, which is the question the thesis turns on.

Pixar, Marvel, Lucasfilm (2006–2012)

≈ $15.5B combined

The best sustained acquisition record in consumer business; paid back many times through the parks and merchandise

21st Century Fox (2019)

≈ $71B

Bought library and Hulu, and a great deal of linear television that has since declined. The debt is still on the balance sheet.

Parks and cruise investment

≈ $60B over ten years

Announced 2023; capital expenditure ≈ $5.4B in FY2024 and rising

Dividend and buyback

Restored, modest

Dividend resumed in 2024 after a four-year suspension; $3B buyback announced alongside

§06The thesis

Watch it

Disney is a great parks business attached to a media company in transition, and the market prices it as the second thing. The parks alone — ≈ $9.3 billion of operating income growing high single digits, with pricing power that has survived every recession and a $60 billion plan to add capacity — would justify most of the current market value on their own. Everything else is either a story library that the parks depend on, a streaming service that has just learnt to break even, or a television business that is being managed down. That is not a bad company. It is a company whose most valuable part is obscured by its most visible one.

What keeps me at watch rather than own is that the two open questions are both about execution, not about the moat. Streaming has to get from a 1% margin to a 10% one while spending less on content, and the company has to hand itself from Bob Iger to a successor without repeating 2020. Both are plausible; neither has happened. The setup I want is two more quarters of streaming margin expansion and a year of the new chief executive with no visible reversal. At that point the parks are the thesis and the rest is upside, and the price is reasonable for that.

What would change my mind

If Experiences operating income falls for two consecutive years while the $60 billion is being spent — meaning Epic Universe is taking share or the guest has finally balked at the price — the profit engine is not what I think it is and the whole valuation rests on streaming. In the other direction, if streaming reaches a double-digit margin with content spending still falling, the Fox deal will have been paid for after all, and Disney is worth a Netflix multiple on a business Netflix cannot copy.

§07How it happened

  1. 1923

    Two brothers and a garage

    Walt Disney, twenty-one and just bankrupt in Kansas City, arrives in Los Angeles and persuades his brother Roy to go into business with him making short films. Roy manages the money for the next forty-eight years; Walt spends it.

  2. 1928

    Losing the rabbitThe fork

    Disney discovers that his distributor, Charles Mintz, owns the rights to Oswald the Lucky Rabbit and has hired away most of his animators. On the train home he and Ub Iwerks come up with a mouse. From then on Disney owns what it makes.

  3. 1937

    Disney's folly

    Snow White and the Seven Dwarfs, the first full-length animated feature, costs ≈ $1.5 million — several times the budget — and Hollywood expects it to fail. It grosses ≈ $8 million on its first release and funds the Burbank studio.

  4. 1955

    Disneyland, paid for by televisionThe fork

    No bank will fund a theme park, so Walt sells a weekly television show to ABC in exchange for an investment. The show advertises the park, the park sells the films, and the loop Walt will draw in 1957 is running before he draws it.

  5. 1966

    Walt dies

    Roy comes out of retirement to finish Walt Disney World, which opens in 1971. The company then spends nearly twenty years unsure what it is, until Michael Eisner arrives in 1984.

  6. 2006

    Buying PixarThe fork

    Bob Iger, chief executive for three months, pays $7.4 billion in stock for a studio Disney already distributes, puts its leaders in charge of Disney's own failing animation unit, and makes Steve Jobs the company's largest shareholder. The deal that defines the next fifteen years.

  7. 2019

    Fox and Disney+

    Disney closes the $71 billion purchase of 21st Century Fox in March and launches Disney+ in November. The streaming service reaches 100 million subscribers in sixteen months and loses more than $11 billion over the following four years.

  8. 2022

    Iger comes back

    The board removes Bob Chapek, Iger's chosen successor, after less than three years and brings Iger back on a two-year contract that becomes four. He cuts $7.5 billion of cost, takes streaming to profit, and names a successor in early 2026.

§08Your turn

Beyond the showDisney · Bob Iger · 2006

Disney's creative engine has stalled and the company that replaced it is walking away. Do you rebuild animation yourself, renew the deal on Pixar's terms, or buy Pixar outright at a price the board thinks is absurd?

You have been chief executive for three months. Disney Animation, the studio that built the company, has not had a hit of its own in a decade; Home on the Range lost money and Chicken Little was mediocre. Every animated success Disney has released since Toy Story in 1995 was made by Pixar, under a distribution deal that ends after Cars this year. Pixar's chairman is Steve Jobs, who spent the last two years of your predecessor's tenure publicly refusing to renew because Michael Eisner had insulted him. Pixar has never made a film that lost money. It is worth, on the market, something like $6 billion, and it does not need you. Your board has just watched Disney's own animators fail for ten years and is nervous about paying a premium for a studio you already distribute.

Choose before you scroll. The answer is hidden until you commit.