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The Founder's Notes

Founder index · Disney · 1923–1966

Walt Disney

The lesson that travels

Own what you make, and then build the places where it is worth the most. Disney lost his first character to a distributor, never let it happen again, and spent the rest of his life drawing arrows between the film and everything the film could sell.

Walt Disney arrived in Los Angeles in 1923, twenty-one and freshly bankrupt in Kansas City, and persuaded his older brother Roy to go into business making cartoons. Roy ran the money for the next forty-eight years. The founding lesson came in 1928, when Disney went to New York to renegotiate with his distributor, Charles Mintz, and discovered that Mintz owned the rights to Oswald the Lucky Rabbit and had hired away most of his animators. He came home with nothing and, with Ub Iwerks — who drew the character Disney is credited with — produced a mouse. From then on Disney owned what it made, and the company's whole history is a consequence of that rule.

The pattern he then established was to bet the studio, repeatedly, on things the industry said would fail: sound in 1928, colour in 1932, a feature-length cartoon in 1937 that cost several times its budget and was called Disney's Folly until it grossed eight million dollars, and in 1955 a theme park that no bank would fund and that he paid for by selling a television series to ABC. The 1957 drawing that maps the studio at the centre with arrows to television, music, merchandise, publishing and Disneyland is the clearest single description of a business model any founder has produced, and it was drawn as a strategy, not an afterthought — he had sold the merchandising rights to Mickey in the early 1930s and understood that the characters earned more outside the cinema than in it.

The contested parts are real and should not be smoothed. The 1941 animators' strike embittered him permanently; he blamed communists for it and in 1947 testified to the House Un-American Activities Committee, naming former employees. He took credit for work that was Iwerks's and others', and the company's own history has tended to help. Allegations of antisemitism have followed his name for decades; the most careful biographies find little evidence of personal prejudice but a man who moved comfortably in circles where it was common. And in 1953 he set up a private company, later Retlaw, that owned the rights to his own name and licensed it back to the studio he ran, which the shareholders sued over. He died in December 1966, before Walt Disney World opened, and Roy came out of retirement to finish it.

§01The hard calls

  1. 1928

    After losing Oswald the Lucky Rabbit to his distributor, create a new character and never again make anything he did not own.

    Mickey Mouse, and the rule that every character since has been owned outright. The Pixar, Marvel and Lucasfilm acquisitions are the same rule applied with a chequebook.

  2. 1937

    Spend ≈ $1.5 million, several times the budget and most of the studio's credit, on a feature-length animated film the industry expected to fail.

    Snow White grossed ≈ $8 million on its first release, funded the Burbank studio, and established the feature as the centre of the company.

  3. 1954

    Sell a weekly television series to ABC in exchange for the investment to build Disneyland, when no bank would lend for a theme park.

    The show advertised the park, the park sold the films, and the loop he drew in 1957 was running before he drew it. Disneyland paid back its cost within a few years.

  4. 1947

    Testify to the House Un-American Activities Committee and name former employees as communists.

    Damaged reputations that never recovered and remains the darkest entry in his record. The company has not defended it.

  5. 1953

    Place the rights to his own name in a private company and license it back to the studio.

    Secured his family's income and provoked a shareholder lawsuit. Disney the man and Disney the company were never entirely the same interest, and he made sure of it.

One of these is set up as a tutorial — you make the call before you find out what Walt did.

Face the decision