Case 26 · Toys · From The Strat, episode 26
HKEX: 9992
Pop Mart
A Beijing company that licenses characters from independent artists, seals them in identical boxes so the buyer cannot see which one they are getting, and sells the not-knowing at a gross margin most luxury houses would envy.
- Founded
- 2010
- Founders
- Wang Ning
- Headquarters
- Beijing
- Moat
- Contested · Brand
“Pop Mart does not sell a toy. It sells the four seconds before you open the box, and it has found a way to charge for them again and again.”
Listen first — The Strat 26 · 14 min
Sell the box, not the toy. The customer is paying for the moment before they know what is inside.
Notes on the episodeRevenue
RMB 13.0B
FY2024, up 107%
Gross margin
66.8%
FY2024; 70.3% in H1 2025
Overseas share of revenue
39%
FY2024, from under 5% at the 2020 listing
Odds of the secret figure
1 in 144
Printed on the box. The whole model in one fraction.
§01 — The business model
The mechanism is the blind box. A series of twelve figures sells for roughly RMB 59 to 99 each, in sealed identical packaging, with one 'secret' figure inserted at odds the company prints on the box — typically one in 144. The buyer pays the same price for a common figure and for the rare one, which means the secondary market does the pricing Pop Mart would be embarrassed to do itself. A completed set requires, on average, far more than twelve purchases, and the duplicates end up on trading apps that Pop Mart does not run and does not need to. Every purchase is a small lottery with a floor: you always get a figure, you just do not get to choose it.
Upstream of the box is the part I find more interesting, because it is where the durability lives. Pop Mart does not draw the characters. It signs artists — Kenny Wong for Molly in 2016, Kasing Lung for The Monsters in 2019 — and takes exclusive rights to produce and sell their work, paying royalties whose terms the company has never disclosed. What the artist gets is a factory, a store network and a fandom. What Pop Mart gets is a portfolio: in 2024 it reported thirteen separate character lines each earning over RMB 100 million, and the four largest — The Monsters, Molly, Skullpanda and Crybaby — brought in roughly RMB 7.6 billion between them. The company calls this 'proprietary IP' and it accounted for about 85% of revenue.
Downstream is a retail machine built to keep the lottery in front of people. About 400 stores in mainland China and over 2,300 'robo shops' — vending machines in malls and stations that sell a blind box for exact change and no staff — plus Tmall, Douyin and a drawing app of its own called Pop Draw. Overseas, which meant almost nothing in 2020, was 39% of revenue in 2024 and around 40% in the first half of 2025, with the Americas the fastest-growing region. The pieces fit together as a flywheel: the artist supplies novelty, the box supplies compulsion, the store supplies the encounter, and the fan supplies the marketing by posting the pull.
Where the revenue comes from
Mainland China — retail stores
~29%
≈ RMB 3.8bn in FY2024 from about 400 company-run stores. Full margin, full control of the display, and the place a first-time buyer usually meets the brand.
Mainland China — online
~22%
Tmall, Douyin and the company's own Pop Draw app, which lets a member 'shake' a virtual box before it is shipped. The app is the purest version of the mechanism: no store, no shelf, just the reveal.
Mainland China — robo shops and wholesale
~10%
Over 2,300 vending machines in FY2024, each a store with no staff and near-zero rent, plus a wholesale channel to third-party retailers. Low revenue per unit, very high return on the capital.
Overseas — Asia-Pacific, Americas, Europe
~39%
≈ RMB 5.1bn in FY2024, up roughly 375%, from 130 stores and 192 robo shops. Growing faster than China by a wide margin; the Americas alone rose more than tenfold in the first half of 2025.
Unit economics — One blind box, standard figure series, sold in a company store
A third of the retail price goes to the plastic. Most of the rest is paid for by uncertainty, and — this is the part that matters — the same buyer pays it twelve times to complete a set she could have bought outright if the company were willing to sell it that way. It is not. The refusal to sell the set is the business.
§02 — The moat
I want to be careful here, because the easiest mistake with Pop Mart is to confuse Labubu's moat with Pop Mart's. Labubu has no moat; it is a fashion. The question is whether the machine that made Labubu has one.
The case for yes rests on three things. First, the artist pipeline: Pop Mart has become the place an independent designer takes a character if she wants it manufactured and sold in 500 stores, which is a network effect in the loose sense — more artists bring more fans, more fans attract more artists. Second, physical distribution at a scale no rival in the category has: hundreds of stores and thousands of vending machines in locations where a fourteen-year-old actually is. Third, the membership data. Over 46 million registered members in mainland China at the end of 2024, contributing 93% of sales with a repurchase rate near 50%, which means the company can see which character is peaking before the secondary market does.
The case for no is that every layer of this has been copied. 52Toys, Miniso's Top Toy and a dozen smaller players sell blind boxes on the same terms; Miniso has more stores than Pop Mart; Bandai, Sanrio and Disney own characters with sixty years of memory against Labubu's decade. And the mechanism itself attracts regulators — China has already restricted blind-box sales to under-eights and required odds disclosure. So I score the moat as contested: real at the platform level, and genuinely absent at the level of any single character, which is what the share price has mostly been trading on.
Porter's five forces — 5 ticks means the force is squeezing hard
Competitive rivalry
52Toys, Top Toy, Bandai, Sanrio, Funko and every artist who decides to self-publish. The format is not protectable and Miniso in particular has the store count to compete.
Threat of new entrants
A blind-box brand needs a factory, a character and an audience — the first two are for sale. Store networks and a roster of signed artists are harder, and that is where Pop Mart's head start sits.
Threat of substitutes
Anything that scratches the collecting itch: trading cards, gacha games, sneakers. The pull of a blind box is psychological, and psychology is the least loyal customer there is.
Buyer power
Individual consumers have none, and the company sells most of its volume through its own channels. The exception is a mob that decides a character is over, which is not buyer power in the textbook sense but works exactly like it.
Supplier power
Contract factories in China are plentiful. The suppliers who matter are the artists, and the two most valuable ones — Kenny Wong and Kasing Lung — could in principle walk when their contracts renew. Pop Mart has never disclosed the terms.
§03 — The financials
Revenue quality
High quality in the accounting sense and low quality in the forecasting sense. Sales are cash-settled at the till or through prepaid online orders, with no deferral and no financing arm; the company reports revenue from its own stores and channels, so there is little wholesale stuffing. FY2024 revenue was RMB 13.04 billion, up 107%, and the first half of 2025 alone was RMB 13.88 billion, up 204%. What makes me hesitate is the concentration: The Monsters went from 5% of revenue in 2023 to 23% in 2024 and 35% in the first half of 2025. That is the definition of a business whose top line depends on one thing staying fashionable.
Margin structure
Gross margin was 66.8% in FY2024, up from 61.3%, and 70.3% in the first half of 2025 — helped by the shift towards plush and towards overseas stores, where prices are higher. Selling and distribution costs are the big line below gross profit, at roughly a quarter to a third of revenue depending on the pace of store openings. Operating margin in FY2024 was around 32% and net margin around 24%, on an adjusted net profit of RMB 3.40 billion. These are software-like numbers for a company that ships plastic, and the reason is that the product's value is set by the reveal, not the resin.
Cash generation
Strong and largely self-funded. The business collects cash at the point of sale, holds inventory that turns quickly while a character is hot, and its capital needs are stores and vending machines, both cheap relative to the revenue they produce. The risk to cash is the mirror image: when a character cools, inventory of that character stops turning at all, and the 2022 slowdown showed what that looks like.
Balance sheet
Net cash and no meaningful borrowing. The company raised about US$675 million at its 2020 Hong Kong listing and has not needed to return to the market. Cash and short-term deposits were in the high single-digit billions of RMB at the end of 2024 — I am giving a range rather than a figure because the split between cash, term deposits and wealth-management products makes the headline number depend on how you count. It pays a dividend that has grown each year since it began, still a modest share of profit.
Revenue
RMB 13.04B
Up 106.9% year over year
FY2024
Revenue, first half
RMB 13.88B
Up 204%; more in six months than in all of 2024
H1 2025
Gross margin
66.8%
70.3% in the first half of 2025
FY2024
Adjusted net profit
RMB 3.40B
Up 186%; RMB 4.71bn in the first half of 2025 alone
FY2024
Overseas revenue
RMB 5.07B
39% of revenue, up roughly 375%
FY2024
The Monsters (Labubu) revenue
RMB 3.04B
23% of revenue, up 727%; 35% of revenue by the first half of 2025
FY2024
Registered members, mainland China
46.1M
Members made 92.7% of sales; repurchase rate 49.4%
31 Dec 2024
§04 — The valuation
P/E (trailing, on FY2024 profit)
~90–100x
At the mid-2025 market capitalisation of roughly HK$350bn. Meaningless as a trailing multiple because 2025 profit was on course to triple; the market was pricing a run rate, not a year.
mid-2025
P/E on H1 2025 annualised
~30–35x
The number the bulls used. It assumes the second half held, which for a fashion-driven business is the entire argument.
mid-2025
EV / Sales (trailing)
~20x
On FY2024 revenue; below 10x on 2025 expectations
mid-2025
Peer P/E — Sanrio
~40x
The closest listed comparison: a character licensor with a fifty-year-old cat and a fraction of the growth
2025
Peer P/E — Mattel
~15x
What the market pays for toys when it believes the characters are known quantities
What has to be true to justify the price
- 01The DCF inputs are in RMB billions, on FY2024 revenue as the base year; the share price is expressed as an RMB equivalent of a Hong Kong dollar quote from 2025 and should be treated as a placeholder, not a fact. Net cash is a rounded estimate for the same reason given in the balance sheet note.
- 02At least one new character reaches Labubu's scale before Labubu fades. The platform argument only holds if the platform can do it twice; Molly, Skullpanda and Crybaby are evidence that it can do it at RMB 1–2 billion, not yet at RMB 5 billion and more.
- 03Overseas growth continues without the store economics deteriorating. Western high-street rents are not Chinese mall rents, and the 2025 queues in London and Los Angeles were for one product.
- 04Regulators leave the blind box alone. A rule that forced the company to sell the set, or capped odds, or classed the mechanism as gambling for adults as well as children, would remove the margin, not just the growth.
- 05The artist contracts renew. Nobody outside the company knows their length or terms, and the two largest are the whole story.
Run it yourself
Move the growth rate and the margin and watch the implied value move. Same inputs, live.
§05 — Capital allocation
Wang Ning's allocation record has one great decision, one expensive detour and a large open question.
The great decision was 2016: cutting the variety-store assortment down to designer toys and spending the company's scarce cash on exclusive artist rights and a factory relationship rather than on more shelves of stationery. Everything since sits on top of that. The IPO proceeds in 2020 went where you would want — stores, overseas subsidiaries, the Pop Draw app, and a run of artist signings that produced Skullpanda and Crybaby. Store capital is cheap and returns quickly; the robo-shop programme in particular is close to a textbook case of capital-light distribution.
The detour is Pop Land, the theme park the company opened in Beijing's Chaoyang Park in 2023, and the surrounding ambitions in animation, games and a jewellery line called Popop. None of these is large yet. But they are the moves of a company that wants to be Disney, and Disney's economics come from characters that have been loved for decades, not from characters that trended last summer. I would rather see that money go into signing the next twenty artists.
The open question is what a company with this much cash and this much volatility should do with the surplus. Dividends have risen each year and buybacks have been small. My honest view is that the surplus is insurance against the next 2022, and that management knows it.
Store and robo-shop expansion
Excellent
Cheap capital, fast payback, and the overseas stores are the growth story
Artist signings and IP
Strong
Thirteen character lines above RMB 100m in FY2024; the pipeline exists, even if one line dominates
Theme park and adjacencies
Unproven
Pop Land, animation, Popop jewellery — Disney ambitions funded by a business that is not yet Disney
Shareholder returns
Modest
A rising dividend, small buybacks, and a cash pile held against the next character cycle
§06 — The thesis
Pop Mart is the best-run company I have studied in a category I do not trust. The mechanism is brilliant and honest about itself: it charges for anticipation, it lets the fans do the pricing and the marketing, and it converts an artist's drawing into a business at a scale no gallery or toy company managed before. The 2024 and 2025 numbers are not a fluke; they are what happens when a working machine is handed a global hit.
But the share price in 2025 was a bet on Labubu, not on the machine, and I do not know how to value a fashion. The company's own history is the warning: revenue growth fell to 3% in 2022 and the shares lost around four-fifths of their value from the 2021 peak, two years after everyone agreed Molly was unstoppable. The second half of 2025 already showed resale prices for Labubu falling and the market starting to ask what comes next. I would own Pop Mart at a multiple that assumes The Monsters halves and the rest of the portfolio has to carry it. I would not own it at a multiple that assumes 2025 is the new normal.
What would change my mind
If a character other than The Monsters passes RMB 3 billion in annual revenue while The Monsters is still shrinking, the platform has proved it can replace its own hit and I would pay for the machine rather than the toy. If instead revenue falls in step with Labubu's resale prices and no successor appears within two years, Pop Mart was a licensor that got lucky twice, and I should value it like a toy company.
§07 — How it happened
- 2010
A variety store in Zhongguancun
Wang Ning, 23, opens the first Pop Mart in a Beijing mall, modelled on Hong Kong's Log-On: toys, cosmetics, stationery, gadgets, anything a student might browse. It is a shop with no particular idea, and for four years it nearly fails.
- 2015
One shelf is paying for the rest
Store data shows that Sonny Angel, a Japanese blind-box figure, is generating around a third of sales in some locations while the rest of the assortment idles. Wang Ning notices that the customers are not buying a toy; they are buying the not-knowing.
- 2016
Signing Molly and dropping everything elseThe fork
Wang Ning asks his Weibo followers what else they collect. The answer is Molly, a pouting girl drawn by Hong Kong designer Kenny Wong. He flies to Hong Kong, signs exclusive rights, and launches the first Molly blind-box series; the first 200 sets sell out online in seconds. The variety store becomes a designer-toy company.
- 2017–2018
Building the machine
Pop Toy Show, the company's own convention, launches in Beijing. Robo shops start appearing in malls. The Pop Draw app puts the blind box on a phone. The company lists briefly on Beijing's over-the-counter board and comes off it again in 2019.
- 2019
A monster from a Dutch picture bookThe fork
Pop Mart signs Kasing Lung, a Hong Kong-born illustrator raised in the Netherlands, for The Monsters — the series that includes Labubu. For four years it is one line among many.
- 2020
Hong Kong listing
Pop Mart floats on the Hong Kong exchange in December, raising roughly US$675 million. The shares double on the first day and the market value passes HK$100 billion. Wang Ning is 33.
- 2022
The cold year
Revenue grows 3% as lockdowns close stores and Molly's momentum fades. The shares lose around 80% from their peak. The company keeps opening overseas stores anyway, which turns out to be the decision that mattered.
- 2024–2025
Labubu becomes a currencyThe fork
A Blackpink member is photographed with a Labubu pendant in April 2024; Thailand goes first, then everywhere. Revenue doubles in 2024 and triples in the first half of 2025, queues form in London and Los Angeles, and a life-sized Labubu sells at auction for over RMB 1 million. Pop Mart's market value passes that of Mattel, Hasbro and Sanrio combined.
§08 — Your turn
Case 26 — Pop Mart · Wang Ning · 2016
One shelf is carrying the shop. Do you make the shelf bigger, make the shelf the shop, or make yourself the shelf for everyone else's toys?
You have run a variety store in Beijing for five years, modelled on a Hong Kong chain: toys, cosmetics, stationery, gadgets, arranged for browsing. You have a handful of locations, thin margins, and a string of investors who have passed. Your till data says something strange. One shelf — Sonny Angel, a small Japanese figure sold in sealed boxes so the buyer cannot see which one she is getting — is producing around a third of sales in some stores. You do not own the character; you buy it from a distributor like anyone else. You have asked your followers on Weibo what else they collect, and the answer, repeatedly, is Molly, a pouting girl drawn by a Hong Kong designer named Kenny Wong who sells a few hundred figures at a time to collectors. Nobody has ever sold a designer toy in a blind box at scale. You have enough cash for one bet.
Choose before you scroll. The answer is hidden until you commit.
§09 — Around this case
The episode
Ep 26- The Rise of Pop Mart
Episode 26 · 14 min
Sell the box, not the toy. The customer is paying for the moment before they know what is inside.
What to listen forSources
- Pop Mart International Group — Annual Report 2024
- Pop Mart International Group — Interim Report 2025
- Pop Mart — Hong Kong listing prospectus, December 2020
- Reporting on the 2025 Labubu craze and Pop Mart's rise — Financial Times, Bloomberg and the South China Morning Post
- The Strat, Episode 26
Patterns
§10 — Read next
These cases share the most patterns with Pop Mart. That overlap is computed from the tags, not chosen by hand.